Ancestries

Playable Ancestries

The Voidfinder setting is populated by a vast array of sentient species, each with a unique culture, biology, and place in the cosmos. From the teeming Core Worlds to the lawless expanse, these are the peoples you can play.

Alien

A flexible toolkit for playing any uncommon or unique species from the countless worlds beyond the core. This option allows you to define your own appearance, culture, and place in the galaxy, working with your GM to build a truly custom character.

Anemonian

A sentient, floating species of jelly-fish beings native to the gas giant Xylos. Patient, philosophical, and serene, the anemonians govern the Xylan Stratocracy through slow, consensus-based debate.

Dwarf

A proud and industrious people who rule the Himinngar Dominion, a vast theocratic empire far from the Core Worlds. They are master artisans and engineers, driven by a religious quest to build a new destiny among the stars and prove themselves worthy of their celestial origins.

Elf

A graceful, long-lived people who wander the stars in the nomadic Chrysanthemum Fleet. Defined by a sense of tragic loss, they cling to ancient traditions of honor, art, and magic as they search for the lost homeworld they were forced to abandon.

Human

The most numerous and adaptable species in the galaxy, humans are the ambitious and often chaotic heart of the Riadian Coalition. Their short but vibrant lives are a constant engine of change, driving innovation, conflict, and diplomacy in the Core Worlds.

Inza

A non-carbon-based species of living, sentient crystal animated by a core of pure energy. Logical, deliberate, and possessing immense longevity, the Inza rule the Inza Technate, a powerful technocratic oligarchy that rivals the Riadian Coalition.

Kassyn

Empathic artisans from a twilight moon who are physically similar to humans but possess pale skin, blue or purple hair, and psionic potential. They are skilled technicians and diplomats who value perfection in both form and function, seeking to blend technology and aesthetics.

Kraal

A proud, broad, and powerfully-built people from the high-gravity world of Boro Prime. Their feudal, aristocratic society is a semi-autonomous member of the Riadian Coalition, driven by a relentless cultural pursuit of prestige and glory.

Mnemosyne

Small, slender humanoids who are “Awakened” individuals severed from the Mnemosyne Entity, a terrifying and isolationist collective consciousness. These individuals are refugees from a perfect, silent unimind, forced to grapple with the new and shocking concept of individuality.

Orc

A proud and physically powerful people who rule the Unbroken Chain, a collection of interstellar empires outside the Core Worlds. Their harsh, pragmatic society is built on physical might and enduring hardship, and many orcs venture out as mercenaries or pirates.

Systems

A complex, layered civilization of sentient machines, each “System” represents a different evolutionary iteration of their consciousness. Driven by a tragic, ancient past, they range from humanoid explorers (Systems 10) to nomadic digital intelligences (Systems 8) and living relics of ancient explorers (Systems 3).

Vesperian

Rare, fox-like fey, also known as kitsune, who are enigmatic and mischievous tricksters from the Wild. They are a charismatic and witty people with innate magical talent, capable of shapeshifting but often preferring their natural, multi-tailed vulpine form.

Wulfen

A species of bipedal wolf-people known for their powerful physiques, serene patience, and deep respect for the fey of the Wild. Their “pack” philosophy forms the bedrock of their advanced, meritocratic societies, where leaders are judged on their effectiveness.

Zentian

A sapient, amorphous species of translucent protoplasm whose society, The Spectrum, is a chaotic anarchy. Their civilization is governed not by laws but by popular trends set by “Curators” on their interstellar information network, “The Gallery.”

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