At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th level). As a wulfen, you choose from among the following ancestry feats.
1st Level
BOUNDING GAIT — Feat 1
You can drop to all fours for a burst of speed. If both of your hands are free you can choose to gain a +10-foot circumstance bonus to your Speed when you Stride.
COMMANDING PRESENCE — Feat 1
You know how to leverage your intimidating physical form to issue commands that are followed without question or resentment. You gain the trained proficiency rank in Intimidation. When you successfully Coerce a creature, its attitude toward you never becomes Unfriendly.
COMMUNITY TRADITIONS — Feat 1
You were taught to work as part of a coordinated group for the good of all. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you.
CRUSHING JAWS — Feat 1
Your jaws are strong enough to crush bone and punch through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait.
EXPRESSIVE TELL — Feat 1
You can communicate using only the complex non-verbal components of the Wulfen language. To any creature that can see you and understands Wulfen, you can convey the same information as normal speech. A creature that can see you but does not understand Wulfen can attempt a Perception check to Sense Motive against a DC based on your level to realize you are communicating and understand the general sentiment of your message (a warning, issuing a command, etc.).
LUPINE SENSES — Feat 1
Your sense of smell is exceptionally keen. You gain imprecise scent with a range of 30 feet.
PRIMAL LINK — Feat 1
Your connection to the Wild grants you a touch of primal magic. Choose one cantrip from the primal spell list. You can cast this cantrip as an innate spell at will. Each day during your daily preparations, you can change this cantrip to a different one from the primal spell list. You may use your Wisdom modifier instead of Charisma as your spellcasting attribute modifier for this spell or any other primal innate spells gained from a Wulfen Feat.
WULFEN LORE — Feat 1
Your upbringing taught you the importance of social structures and survival skills. You gain the trained proficiency rank in Society and Survival. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice.
You also gain the Additional Lore general — Feat for Wulfen Lore.
5th Level
COMMUNAL EMPATHY — Feat 5
You have an innate sense for helping your companions in distress. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw. As usual for Aid, you must prepare by using an action on your turn to encourage the creature.
NATURE’S VOICE | — Feat 5
Prerequisites: Primal Link
Your connection to nature deepens. You can cast speak with animals as a 2nd-rank primal innate spell once per day.
SHARPENED SENSES — Feat 5
Prerequisites: Lupine Senses
Your lupine senses are exceptionally sharp, helping you react to danger. When you roll a success on a Perception check that relies on hearing or scent, you get a critical success instead. You also gain a +2 circumstance bonus to initiative rolls as long as you can hear or smell your foes.
SUBTLE TELLS — Feat 5
Prerequisites: Expressive Tell, expert in Society
You can weave secret messages into your nonverbal communication. When using Expressive Tell, you can also convey a secret message to all allies who can see you. Allies who have traveled with you for at least 1 full week or who know the wulfen language automatically discern your message. Any other creature observing you must succeed at a Perception check against your Society DC to notice the secret message. On a success, they learn who you are communicating with but don’t decipher the message, and must critically succeed to understand the nature of the message. You attempt to convey a secret message using Expressive Tell while speaking, sending two completely different messages with each mode of communication simultaneously.
9th Level
COORDINATED TAKEDOWN — Feat 9
You excel at coordinating with your allies to bring down larger foes. If an enemy is within your reach and also within the reach of at least two of your allies, that enemy is off-guard against you.
WHISPERS OF THE LAND — Feat 9
Prerequisites: Nature’s Voice
You can commune with the flora around you. You can cast speak with plants as a 3rd-rank primal innate spell once per day.
WILD RUNNER — Feat 9
By drawing upon the Wild’s magic, you can greatly enhance your travel speed and ability to remain undetected. You can cast tailwind and vanishing tracks as 2nd-rank primal innate spells, once per day each.
13th Level
STONE’S KNOWLEDGE — Feat 13
Prerequisites: Whispers of the Land
You can ask the very ground for its secrets. You can cast speak with stones as a 5th-rank primal innate spell once per day.
UNFAILING SUPPORT — Feat 13
Prerequisites: Communal Empathy
Your comforting presence alone is enough to steel your allies’ resolve. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw even when you haven’t prepared to help.
