At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th level). As a zentian, you choose from among the following ancestry feats.
1st Level
Adhesive Pseudopod — Feat 1
[Zentian]
Prerequisite Adhesive Zentian heritage
You have mastered your natural adhesion for locomotion. When you have at least one pseudopod free your climb Speed from your heritage increases to 20 feet.
Basic Biomimicry [two-actions] — Feat 1
[Zentian]
You shape your body into a stable, non-amorphous form. This form is semi-permanent and can be maintained indefinitely, but you lose your Amorphous and Pseudopods abilities while in it. If you fall unconscious, you revert to your natural amorphous state. While in a biomimicry form, you can choose one of the following benefits:
Bipedal Form: Your form is humanoid-shaped with two arms and two hands, which have a standard 5-foot reach. Your land Speed becomes 25 feet, and you can wear armor and other gear designed for humanoids without needing to have it specially refitted.
Locomotive Form: Your form is a stable quadruped or hexapod shape designed for speed. Your land Speed becomes 30 feet, but you cannot wield weapons or shields.
You can switch between these forms with another two-action activity. You can revert to your amorphous state as a free action.
Flowing Dodge [reaction] — Feat 1
[Zentian]
Trigger You are targeted by an attack or effect that requires a Reflex save.
You momentarily liquefy your form and flow with the attack. You gain a +1 circumstance bonus to the triggering Reflex save.
Influencer — Feat 1
[Zentian]
Prerequisite Trained in Performance
You have a natural talent for navigating modern social spheres. You become trained in Media Lore (or another Lore skill of your choice if you are already trained in Media Lore). You also gain one of the following skill feats: Fascinating Performance, Impressive Performance, or Just Kidding!.
Ocular Scan [one-action] — Feat 1
[Zentian]
Prerequisite Ocular Node Zentian heritage
Frequence once per round
You focus your mobile eye, performing a rapid, comprehensive scan of your immediate area. You can make two Seek checks as a single action.
Osteon Spike — Feat 1
[Zentian]
Prerequisite Osteon Zentian heritage
You can instantly shape your internal nodules into a sharp, piercing weapon. You gain a spike unarmed attack that deals 1d6 piercing damage. Your spike is in the brawling weapon group and has the finesse and agile traits.
Toxic Sting — Feat 1
[Zentian]
Prerequisite: Toxic Zentian heritage
You can focus your body’s toxins into a potent dose delivered by simple physical contact. You gain a sting unarmed attack that 1d4 poison damage.
Zentian Lore — Feat 1
[Zentian]
Your social, amorphous nature gives you an intuitive understanding of group dynamics and physical interaction. You are trained in Society and Athletics. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general — Feat for Zentian Lore.
5th Level
Advanced Biomimicry — Feat 5
[Zentian]
Prerequisite Basic Biomimicry
Your control over your form is so precise that you can mimic the fine details of other species. When you use the Deception skill to create a Disguise, you do not take the normal circumstance penalty for disguising yourself as a different ancestry. You can mimic the form of any Medium ancestry, though your bipedal form is limited to two arms.
Flowing Step [one-action] — Feat 5
[Zentian]
You can momentarily liquefy your form to flow a short distance without drawing attention. You Step up to 10 feet, ignoring difficult terrain.
Eye in the Back [one-action] — Feat 5
[Zentian]
Prerequisite Ocular Node Zentian heritage
You move your ocular node to a position that grants you total awareness of your immediate surroundings. Until the start of your next turn, you cannot be flanked.
Reinforced Osteons — Feat 5
[Zentian]
Prerequisite Osteon Shield Block
Your internal plates have become denser and regenerate more quickly. The Hardness of your Protoplasmic Shield increases to 10. This Hardness automatically increases to 15 at 9th level, 20 at 13th level, and 25 at 17th level. Additionally, when your shield shatters, the time it takes for your osteons to regrow is reduced from 1 hour to 10 minutes.
Share Breath [one-action] — Feat 5
[Zentian]
Prerequisite Aquatic Zentian heritage
You can press a portion of your body against an adjacent willing creature, creating a temporary osmotic membrane that shares your ability to breathe. The target can breathe in your current environment (air or water) for 1 hour. You can only share your breath with one creature at a time.
Sticky Pseudopod [reaction] — Feat 5
[Zentian]
Prerequisite Adhesive Zentian heritage
Trigger You successfully hit a creature within your reach with a melee Strike.
Requirements You have a hand or pseudopod free.
You attempt an Athletics check to Disarm, Grapple or Trip the creature you hit.
9th Level
Deflecting Shield — Feat 9
[Zentian]
Prerequisite Reinforced Osteons
Your control over your defensive plates has become so precise that you can actively deflect attacks rather than just absorbing them. When you use the Protoplasmic Shield action, the circumstance bonus to your AC increases to +2.
Displacement Sense [two-actions] — Feat 9
[Zentian]
Prerequisite Ocular Node Zentian heritage
Frequency Once per day
You can fine-tune your ocular node to perceive minute disturbances in air pressure and light refraction. Invisible creatures and objects become apparent to you not as they are, but as shimmering, heat-haze-like distortions in the space they occupy. For the next 10 minutes, you gain the effects of a 2nd-rank see the unseen spell.
Kinetic Diffusion [reaction] — Feat 9
[Zentian]
Frequency Once per day
Trigger You are critically hit by an attack that deals physical (bludgeoning, piercing, or slashing) damage.
Your amorphous body is uniquely suited to diffuse the energy of a powerful blow. The triggering attack is treated as normal hit.
Liquid Form [two-actions] — Feat 9
[Zentian]
Duration 1 minute
You can loosen the bonds of your protoplasm to become a viscous, flowing liquid while retaining your senses and consciousness. You gain resistance 10 to physical damage, and you can fit through incredibly small gaps (at least half an inch wide). You cannot attack, cast spells, or use most items, and your equipment is unaffected and remains in the space where you used this ability. You can end this effect as a single action.
Wings of Protoplasm [two-actions] — Feat 9
[Zentian]
Prerequisite Basic Biomimicry
Frequency Once per day
You have learned to shape your protoplasm into large, membranous wings, allowing you to achieve true flight. You gain a fly Speed equal to your land Speed for 10 minutes.
13th Level
Biomorphic Enhancement — Feat 13
[Zentian]
Prerequisite Advanced Biomimicry
Your mastery over your protoplasmic form has become second nature, allowing you to push its capabilities even further. Your biomimicry forms gain the following benefits:
Bipedal Form Your arms can stretch unnaturally, increasing your reach with melee attacks by 5 feet.
Locomotive Form Your speed becomes even greater. The status bonus to your Speed from this form increases to +15 feet (for a total land Speed of 35 feet).
Resonant Shield — Feat 13
[Zentian]
Prerequisite Deflecting Shield
You have learned to arrange your osteons into a harmonic matrix that can diffuse and redirect bursts of energy, not just physical blows. You can now use your Shield Block reaction against effects that require a Reflex saving throw. When you use Shield Block this way, you do not reduce the damage you take. Instead, you gain a +2 circumstance bonus to your Reflex save against the triggering effect.
Piercing Gaze — Feat 13
[Zentian]
Prerequisite Displacement Sense
Your ocular node’s perception is so acute it can pierce magical trickery. You gain a +2 circumstance bonus to your Perception checks to disbelieve illusions. Additionally, you automatically disbelieve any illusion whose spell rank is less than half your level, rounded down.
Motion Sense — Feat 13
[Zentian]
You have learned to feel the world through the subtle movements of air and vibrations in the ground. You gain an imprecise motion sense with a range of 30 feet. This allows you to sense nearby motion.
17th Level
Mitotic Step [two-actions] — Feat 17
[Zentian]
Frequency Once per day
Duration 1 minute
You temporarily split your body into two distinct, smaller forms. You become small, and gain a second body identical to you that moves into an adjacent space when you use this ability. Your equipment does not duplicate, but you can decide which body continues to cary, wear or wield any of your gear.
For the duration, you exist in both bodies simultaneously. You act with a single pool of actions and reactions, which either body may use. You share your Hit Points between them, and damage to one body is subtracted from your single pool. The bodies must remain within 60 feet of each other.
If your bodies are adjacent you can end this effect as a single action, at which point they merge back into one. Your bodies merge back together automatically if they are adjacent at the end of this effect’s duration. If the duration ends and your bodies are not adjacent, you must choose one to dissolve. When it does, your current Hit Points are reduced by half (this is a loss of mass, not damage, and cannot be mitigated in any way), and your remaining body’s size is Small until your next daily preparations. Any gear the dissolved body was carrying remains in its space.
Perfect Biomimicry — Feat 17
[Zentian]
Prerequisite Basic Biomimicry
Your mastery of your form is so absolute that shifting your shape is as quick and natural as breathing. You can now use the Basic Biomimicry as a free action once per turn.
Truesight Node [two-actions] — Feat 17
[Zentian]
Prerequisite Piercing Gaze
Frequency Once per day
You push your ocular node to its absolute biological limit, overclocking its sensory input to perceive the true nature of reality beyond all illusion and deception. For the next 10 minutes, you gain the effects of a 6th-rank truesight spell. Your counteract modifier is based on your class DC or spell DC, whichever is higher.
Adamant Osteons — Feat 17
[Zentian]
Prerequisite Resonant Shield
Your osteons are so reactive and regenerate so quickly that your shield is an ever-present, tireless defense. You gain an additional reaction at the start of each of your turns that you can use only to perform a Shield Block with your Protoplasmic Shield. Additionally the time it takes for your shattered shield to regrow is reduced from 10 minutes to 1 minute.
