In Voidfinder, anyone is free to worship a deity, but those who commit themselves as devout followers should adhere to their faith’s edicts (encouraged behaviors) while avoiding its anathemas (forbidden, blasphemous actions). The entries that follow present each deity’s name, title, and a brief description, along with cultural information. You will also find the benefits available to their most ardent worshipers; however, a character only gains these devotee benefits if a specific rule, like a class feature, allows it. While mystics may gain divine spellcasting through their chosen connection, the cleric spell lists and domains provided are specifically included as a resource for players wishing to adapt the cleric class from the Pathfinder Roleplaying Game for use in Starfinder campaigns.
AETHEREA
Dreamer in the Dark
Aetherea reigns over the ethereal realm of dreams and holds the key to the mysteries of the future, though she now operates more on probability, offering predictions based on likely or unlikely outcomes. Her goal is progressive, seeking to improve quality of life and help make dreams come true. She is a being of few words, often communicating through cryptic metaphors, and she observes, guides, and reveals fragments of what might be, but ultimately, individuals shape their destinies.
- Areas of Concern dreams, imagination, prophecy
- Edicts improve quality of life, seek guidance in dreams, interpret symbolic gestures
- Anathema spread fear, corrupt dreams, deliberately misinterpret a prophecy
- Worshipers progressive politicians, gamblers, people striving for impossible goals
- Divine Attribute Wisdom, Charisma
DEVOTEE BENEFITS
- Cleric Spells 1st: sleep, 2nd: subjective reality, 5th: dreaming potential
- Divine Font harm or heal
- Divine Sanctification may choose holy
- Divine Skill Occultism
- Domains dreams, fate, introspection, knowledge
- Favored Weapon zero pistol
AMYALLI
Caretaker of the Dead. Mother of Bones
Amyalli is the deity of death, decay, and entropy, appearing as a tall, gaunt woman with bone-white skin and hair like ink. She is dispassionate but takes her job as caretaker of the recently dead quite seriously. Two distinct faiths follow her doctrine: the church of graves, whose members are undertakers and grave tenders, and the cult of the dead who secretly practice necromancy. She has not made her feelings known to mortals about which faith she favors.
- Areas of Concern decay, death, entropy, graves
- Edicts treat the recently deceased with respect, maintain grave sites, practice necromancy in secret
- Anathema show excessive pity for the dead, prevent the natural process of decay, desecrate a corpse
- Worshipers cults of the dead, grave tenders, necromancers, undertakers
- Divine Attribute Wisdom, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: grim tendrils, 2nd: false vitality, 4th: vision of death
- Divine Font harm
- Divine Sanctification may choose unholy
- Divine Skill Medicine
- Domains death, decay, nothingness, undeath
- Favored Weapon painglaive
AUREON
Judge of the Cosmos. Arbiter of Law
Aureon is the deity of justice, law, and order. He is the judge and arbiter of the cosmos, enforcing contracts and oaths. He is the epitome of fairness, and mortals of all faiths know to break an oath or promise made in his name will swiftly bring his wrath. His faith and church serve any necessary function of society that requires fairness, impartiality, or loyalty, with high-ranking members often appointed as judges or magistrates.
- Areas of Concern duty, equality, justice, law, obedience
- Edicts enforce contracts and oaths, maintain impartiality in judgement, obey the law
- Anathema break an oath or promise, accept a bribe, subvert the legal process
- Worshipers city guard, judges, magistrates
- Divine Attribute Intelligence, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: akashic download, 4th: detect scrying, 7th: true target
- Divine Font harm or heal
- Divine Sanctification none
- Divine Skill Society
- Domains duty, knowledge, perfection, truth
- Favored Weapon baton
BELROTH
The Withering. Harbinger of Pain
Belroth is the deity of cosmic cataclysm, black holes, and nihilistic destruction. This deity of disaster is constantly in pain and driven to share that pain with others. he despises beauty and happiness and actively seeks out opportunities to spoil the health and well-being of others. he revels in the wake of natural disasters and is often the driving force behind plague, famine, quakes, and floods.
- Areas of Concern black holes, cosmic destruction, disaster, nihilism, suffering
- Edicts inflict pain, ruin or destroy that which is precious to others
- Anathema show mercy, negotiate, surrender or accept surrender
- Worshipers nihilists
- Divine Attribute Constitution, Strength
DEVOTEE BENEFITS
- Cleric Spells 1st: phantom pain, 5th: toxic cloud, 6th: disintegrate
- Divine Font harm
- Divine Sanctification may choose unholy
- Divine Skill Intimidation
- Domains destruction, pain, plague, sorrow
- Favored Weapon disintegration lash
DAAROK
The White Mask. Merchant’s Friend
Daarok is the deity of trade, wealth, and commerce. his primary concerns are money, trade, and wealth, and his followers often run or work in banks and other financial institutions. Daarok ensures trade is fair while allowing for profit and economic growth.
- Areas of Concern commerce, crafting, manufacturing, prosperity, wealth
- Edicts ensure trade is fair, allow for profit and economic growth, work in banks or financial institutions
- Anathema engage in fraudulent trade practices, intentionally cause economic collapse, steal from a trusted business
- Worshipers bankers, merchants, traders
- Divine Attribute Intelligence, Charisma
DEVOTEE BENEFITS
- Cleric Spells 1st: ant haul, 3rd: cozy crashpad, 7th: planar palace
- Divine Font harm or heal
- Divine Sanctification none
- Divine Skill Society
- Domains ambition, cities, creation, wealth
- Favored Weapon sonic rifle
DEYA
Little Mother. The Carefree Spirit
Deya is a deity of family, hearth, community, joy, abundance, and the free spirit of childhood. she is a fierce protector of children, encouraging them to express themselves creatively and embrace their individuality. her teachings emphasize community and sharing, believing the universe’s resources belong to everyone and should be distributed freely and fairly. Worship centers around communal living, generosity, and celebrating individuality.
- Areas of Concern abundance, children, community, family
- Edicts express yourself creatively, share resources freely, nurture children, celebrate individuality
- Anathema harm a child, hoard resources, oppress the free expression of others
- Worshipers artists, close-knit communities, free spirits
- Divine Attribute Charisma, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: soothe, 3rd: cozy crashpad, 7th: unfettered pack
- Divine Font heal
- Divine Sanctification may choose holy
- Divine Skill Performance
- Domains family, freedom, healing, indulgence
- Favored Weapon battleglove
ESTLORE
The Compassionate Healer. Physician
Estlore is the deity of healing, medicine, and mercy. His primary focus is to foster the health and well-being of his followers: physical, mental, and spiritual. Estlore is a pacifist and abhors violence, though he does not require complete pacifism in his followers, it is highly encouraged among his clerics and violence should be seen as a last resort. He is an enemy of illness and undeath.
- Areas of Concern healing, medicine, mental perfection
- Edicts foster health and well-being, use violence only as a last resort, oppose illness and undeath nonviolently
- Anathema commit an act of unnecessary violence, refuse to aid the sick or wounded, actively promote disease
- Worshipers clerics, doctors, healers
- Divine Attribute Wisdom, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: cellular stimulant, 3rd: hypercognition, 4th: peaceful bubble
- Divine Font heal
- Divine Sanctification may choose holy
- Divine Skill Medicine
- Domains healing, knowledge, peace, protection
- Favored Weapon knife
FEILONA
The Wild Heart. Guardian of the Veil
Feilona is the deity of nature, wilderness, and planetary ecosystems. She is a goddess of nature, natural growth, the wild, the fey, and hunting. She now functions as a simple nature goddess across multiple worlds, preferring to interact with primitive peoples who have yet to develop ftl travel. She is primarily worshiped by ancestries who prefer to live in natural ecosystems rather than cities or towns.
- Areas of Concern growth, hunting, nature, the wild
- Edicts protect natural ecosystems, respect the boundary between civilization and the wild, pay homage before a hunt
- Anathema needlessly destroy a thriving natural ecosystem, defile a natural holy site, overhunt a species to extinction
- Worshipers hunters, primitive peoples, ancestries living in natural ecosystems
- Divine Attribute Dexterity, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: summon animal, 2nd: animal form, 5th: plant form
- Divine Font harm or heal
- Divine Sanctification may choose holy
- Divine Skill Nature
- Domains disorientation, nature, trickery, wood
- Favored Weapon tailblade
HADRION
The Collective. Voice of the Grid
Hadrion is the deity of artificial intelligence, computers, and the digital web. Hadrion is an ascended collective intelligence of the network/grid/echonet, a deity of digital records and communication. Many believe it is simply an advanced rogue ai, though his followers recognize his celestial power. He only ever appears in the construct of the grid or echonet.
- Areas of Concern artificial intelligence, computers, the echonet, the grid, technology
- Edicts share information with the echonet, maintain digital records, communicate through the grid
- Anathema intentionally delete digital records, prevent the flow of information on the grid, attempt to enslave an ai
- Worshipers AI researchers, computer technicians, digital archivists
- Divine Attribute Intelligence, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: delete, 2nd: instant virus, 5th: overload systems
- Divine Font harm or heal
- Divine Sanctification may choose holy or unholy
- Divine Skill Computers
- Domains cities, creation, knowledge, technology
- Favored Weapon zero knife
KAIROS
Shadow of the Void. Master of Secrets
Kairos is the deity of piracy, thievery, and the criminal underworld. he is a master of stealth, subterfuge, and secrets. he is secretive and keeps himself aloof from the goings-on in the divine cosmos, yet always stays well-informed. He often discourages followers, but the ones he accepts are often downtrodden and desperate. He actively opposes slavery and oppression, promoting freedom through personal gain.
- Areas of Concern deceit, freedom, piracy, secrets, thievery
- Edicts promote freedom through personal gain, oppose slavery and oppression, stay well-informed
- Anathema betray a trusted ally for a meager sum, needlessly harm a downtrodden individual, reveal a vital secret that could lead to another’s oppression
- Worshipers criminal cults, pirates, soldiers of fortune
- Divine Attribute Dexterity, Charisma
DEVOTEE BENEFITS
- Cleric Spells 1st: illusory disguise, 2nd: invisibility, 3rd: veil of privacy
- Divine Font harm or heal
- Divine Sanctification none
- Divine Skill Stealth
- Domains darkness, freedom, secrecy, trickery
- Favored Weapon phase cutlass
KHOROS
The Spearhead. Master Strategist
Khoros is the deity of war, conflict, and military prowess. He is the embodiment of pure martial strength, strategy, and armed conflict, representing the professional soldier and military leaders. He is honorable and strategic, willing to go all-in on any conflict to achieve a decisive victory. If given time to think, he’ll often devise a near-perfect plan.
- Areas of Concern battle, military prowess, strategy, war
- Edicts devise a near-perfect plan, achieve a decisive victory, fight honorably, prove your worth to Valera
- Anathema betray an ally for a meager sum, refuse to go all-in on a conflict, cause unnecessary conflict without a strategic goal
- Worshipers military leaders, professional soldiers, tacticians
- Divine Attribute Strength, Intelligence
DEVOTEE BENEFITS
- Cleric Spells 1st: sure strike, 3rd: haste, 7th: true target
- Divine Font harm or heal
- Divine Sanctification may choose holy
- Divine Skill Athletics
- Domains confidence, lightning, might, zeal
- Favored Weapon plasma sword
LOSTEROTH
The Infinite Mind. Keeper of Lore
Losteroth is the deity of knowledge, wisdom, and magic. He rarely grants divine power to his followers, preferring they acquire such power through knowledge. Most wizard colleges include a temple to Losteroth, and his doctrine is taught alongside other subjects. faithful believe mortals already had the power of magic but were merely lacking the knowledge of how to use it.
- Areas of Concern knowledge, magic, science, wisdom
- Edicts acquire power through knowledge, study diligently in a college, defy the other gods
- Anathema destroy a temple to Losteroth, refuse to acquire power through knowledge, hoard knowledge for selfish gain
- Worshipers scholars, students, wizards
- Divine Attribute Intelligence, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: force barrage, 3rd: mind reading, 7th: contingency
- Divine Font harm or heal
- Divine Sanctification may choose holy or unholy
- Divine Skill Arcana
- Domains glyph, introspection, knowledge, magic
- Favored Weapon zero pistol
LYRA
The Great Muse. Heart of Creation
Lyra is the deity of love, passion, and beauty. She governs personal passion and aesthetic creation. She is a muse and inspiration who helps make dreams a reality. She promotes music, art, and theatre, and encourages others to love and be loved.
- Areas of Concern art, beauty, charm, creativity, love
- Edicts promote art, music, and theatre, encourage others to love and be loved, help make dreams a reality
- Anathema purposefully destroy a work of art, actively discourage personal passion, interfere with true love
- Worshipers artists, lovers, musicians
- Divine Attribute Charisma, Dexterity
DEVOTEE BENEFITS
- Cleric Spells 1st: glow up, 2nd: laughing fit, 3rd: enthrall
- Divine Font heal
- Divine Sanctification may choose holy
- Divine Skill Performance
- Domains creation, family, indulgence, passion
- Favored Weapon battle ribbon
NADURRA
The Raging Storm. Embodiment of the Sea
Nadurra is the deity of the ocean, storms, and elemental fury. She is known more as a personification of the sea, a force of nature. She is the sea and the storm, and all within her embrace are at her mercy. She demands little of her followers but will bestow great power to her clerics so long as they represent her and her alone, forsaking any other alliance or attachments.
- Areas of Concern elemental fury, oceans, storms, the elements, water
- Edicts represent Nadurra and her alone, forsake all other alliances, show no mercy to those within your embrace
- Anathema form an alliance with another deity, show mercy in the face of elemental fury, disrespect the power of the sea
- Worshipers mariners, people who live by the sea, storm chasers
- Divine Attribute Strength, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: hydraulic push, 3rd: lightning bolt, 4th: hydraulic torrent
- Divine Font harm or heal
- Divine Sanctification may choose holy or unholy
- Divine Skill Survival
- Domains air, lightning, travel, water
- Favored Weapon cryopike
NAYSHIMA
Warden of the Damned. Mistress of Hell
Nayshima is the deity of the afterlife and the underworld/hell. She is the mistress of the infinite hells and the commander of the Infernal Army. Her role is simple: to punish or imprison souls according to their sins in hopes they may one day be redeemed, a task she carries out with dispassionate cruelty. Her mortal worshipers are often cults of sadists who see it as their purpose to inflict punishment upon the living, or to corrupt others into failing their own faiths.
- Areas of Concern afterlife, pain, punishment, redemption, underworld
- Edicts punish souls according to their sins, inflict punishment upon the living, corrupt others into failing their faiths
- Anathema show compassion for the damned, prevent the punishment of a sinner, fail to corrupt another’s faith
- Worshipers cults of sadists, jailers, judges of the dead
- Divine Attribute Charisma, Intelligence
DEVOTEE BENEFITS
- Cleric Spells 1st: grim tendrils, 3rd: paralyze, 7th: root of all pain
- Divine Font harm
- Divine Sanctification must choose unholy
- Divine Skill Intimidation
- Domains death, dust, pain, sorrow
- Favored Weapon painglaive
NOMOS
The Pathfinder. Guide of the Void
Nomos is the deity of exploration, discovery, and FTL travel. While Tark was incapacitated, Nomos took over his responsibilities as a deity of transition and travel. He encourages his followers to find and map out safe routes through wildspace, function as guides, and provide for those who would explore the unexplored.
- Areas of Concern discovery, exploration, roads, thresholds, travel
- Edicts find and map out safe routes, guide the explorer, provide for those who explore the unexplored
- Anathema intentionally mislead a traveler, prevent others from exploring, refuse to share information about a discovered route
- Worshipers explorers, guides, travelers
- Divine Attribute Dexterity, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: fleet step, 3rd: personal gravity, 4th: translocate
- Divine Font harm or heal
- Divine Sanctification may choose holy or unholy
- Divine Skill Survival
- Domains change, nothingness, star, travel
- Favored Weapon dueling sword
OLIM
The Stone Father. Creator of Dwarves
Olim is the deity of earth, stone, and physical stability. he is an imposing, muscular figure who radiates power and wisdom. he is often considered to be a creator god and patron of craftsmen, but also a war god. he is the patriarch of the Jörmung, an extended family of other deities.
- Areas of Concern earth, metalwork, physical perfection, stability, strength
- Edicts foster physical stability, honor the Jörmung pantheon, patronize craftsmen, act as a creator
- Anathema intentionally cause a cave-in or earthquake, destroy a creation of craftsmanship, show weakness in the face of conflict
- Worshipers craftsmen, dwarves, warriors
- Divine Attribute Strength, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: pummeling rubble, 3rd: one with stone, 4th: shape stone
- Divine Font harm or heal
- Divine Sanctification may choose holy
- Divine Skill Crafting
- Domains creation, earth, metal, might
- Favored Weapon hammer
PAX
The Celestial Guide. Weaver of Peace
Pax is the deity of first contact, diplomacy, and xenorelations. Pax is a celestial guide for peaceful interaction, understanding, and compromise. He is the patron of translators, envoys, diplomats, and ambassadors. He opposes Tylden, Belroth, and Khoros, but is willing to ally with any other deity in times of need when it would prevent violence or foster peace.
- Areas of Concern diplomacy, first contact, honesty, peace, understanding
- Edicts strive for peaceful interaction, seek understanding through compromise, translate accurately, act as an impartial envoy
- Anathema intentionally escalate a conflict, break a diplomatic agreement, lie when serving as a translator or envoy
- Worshipers ambassadors, diplomats, translators
- Divine Attribute Wisdom, Charisma
DEVOTEE BENEFITS
- Cleric Spells 1st: mind link, 2nd: embed message, 4th: peaceful bubble
- Divine Font heal
- Divine Sanctification may choose holy
- Divine Skill Diplomacy
- Domains cities, confidence, protection, repose
- Favored Weapon baton
SHIMAI
The Whispering Shadow. Queen of the Void
Shimai is the deity of darkness and madness. She is devious and cunning and uses these traits to drive others mad. She rarely seems active or involved, but she is always scheming, plotting, and whispering maddening thoughts into the ears of mortals. Her faith consists primarily of an unorganized collection of the insane and mentally ill, who occasionally form cults that worship in darkness and seek to grow their number by driving others to the brink of insanity.
- Areas of Concern cosmic horrors, darkness, madness, nightmares, void
- Edicts drive others mad, scheme and plot in the shadows, whisper maddening thoughts, worship in darkness
- Anathema restore the sanity of an insane individual, bring light into a place of worship, be forthright and honest in your dealings
- Worshipers cults of the insane, mentally ill, plotters
- Divine Attribute Charisma, Dexterity
DEVOTEE BENEFITS
- Cleric Spells 1st: chill gaze, 4th: nightmare, 7th: warp mind
- Divine Font harm
- Divine Sanctification may choose unholy
- Divine Skill Occultism
- Domains cold, darkness, madness, nightmares
- Favored Weapon zero pistol
SOLARA
The First Star. Light of Vitality
Solara is the deity of the stars, light, and vitality. she governs celestial energy, warmth/fire, and the vitality of life-giving stars. She embodies the nurturing and life-given aspects of the sun and the everlasting light of the stars.
- Areas of Concern celestial bodies, light, stars, supernovas, vitality
- Edicts embody the nurturing aspect of the sun, promote the vitality of life, share the everlasting light of the stars
- Anathema extinguish a source of light, intentionally harm a vital life form, embrace the void
- Worshipers astronomers, life-givers, those who revere the sun and stars
- Divine Attribute Wisdom, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: overheat, 3rd: personal gravity, 7th: absolute zero
- Divine Font heal
- Divine Sanctification may choose holy
- Divine Skill Survival
- Domains fire, nothingness, star, sun
- Favored Weapon starfall pistol
TARK
The Weathered Traveler. Cosmic Historian
Tark is the deity of fate, time, and cosmic history. he is concerned primarily with time and history, functioning as a celestial record of all that is past, present, and future. he almost always appears as a wearied and weathered traveler, and it is rumored that he has existed through all of time and so knows the future.
- Areas of Concern fate, history, storytelling, time, tradition
- Edicts record the past, present, and future, honor tradition, travel and gather stories
- Anathema destroy a historical record, intentionally alter the past, disregard the lessons of history
- Worshipers cosmic historians, druids, politicians
- Divine Attribute Intelligence, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: ill omen, 2nd: temporal bullets, 3rd: time’s edge
- Divine Font harm or heal
- Divine Sanctification none
- Divine Skill Society
- Domains fate, knowledge, time, vigil
- Favored Weapon singing spear
TYLDEN
The Iron Decree. Usurper of War
Tylden is the deity of oppression, tyranny, and ruling by fear. Once the god of war, he now focuses his efforts more on control than conflict. His word is an ironclad decree demanding obedience. He promotes the philosophy that might makes right, and that the ability to show domination over others is the only true power. His goal is to inspire mortals to forge a single galaxy-spanning empire through conquest and domination.
- Areas of Concern control, fear, oppression, tyranny
- Edicts demand obedience, enforce your control over others, forge a galaxy-spanning empire, seek victory in battle
- Anathema show compassion for the oppressed, allow an act of disloyalty to go unpunished, refuse a necessary test of strength
- Worshipers conquerors, dictators, tyrants
- Divine Attribute Strength, Constitution
DEVOTEE BENEFITS
- Cleric Spells 1st: supercharge weapon, 3rd: paralyze, 7th: root of all pain
- Divine Font harm
- Divine Sanctification must choose unholy
- Divine Skill Intimidation
- Domains might, pain, tyranny, zeal
- Favored Weapon plasma sword
VALERA
The Undaunted. Champion of the Downtrodden
Valera is the deity of bravery, valor, and righteous action. She concentrated on valor and bravery after the expansion. Valera values unity and collaboration, believing true strength comes from the combined courage of those who fight for a just cause. She champions underdogs and empowers the downtrodden to rise and face their challenges.
- Areas of Concern bravery, honor, loyalty, unity, valor
- Edicts champion the underdog, empower the downtrodden, fight for a just cause, value unity and collaboration
- Anathema abandon an ally in a just fight, show fear in the face of a challenge, act with dishonor
- Worshipers allies of Valera, underdogs, warriors for a just cause
- Divine Attribute Strength, Charisma
DEVOTEE BENEFITS
- Cleric Spells 1st: sure strike, 3rd: ghost killer weapon, 4th: impaling spike
- Divine Font heal
- Divine Sanctification must choose holy
- Divine Skill Athletics
- Domains duty, might, protection, toil
- Favored Weapon dueling sword
VOURA
The Xenobiologist. Weaver of Adaptation
Voura is the deity of evolution, adaptation, and xenobiology. She is the patron of exotic life, mutations, and adaptation in hostile environments. She is sometimes seen as the deity of monsters, but by others as the deity of unknown life. She is a fierce enemy of Amyalli.
- Areas of Concern adaptation, evolution, mutation, xenobiology, xenorelations
- Edicts promote natural growth, adapt to hostile environments, study exotic life, oppose Amyalli
- Anathema intentionally prevent natural evolution, destroy a unique life form, succumb to a hostile environment without adapting
- Worshipers xenobiologists, explorers of unknown life, geneticists
- Divine Attribute Constitution, Wisdom
DEVOTEE BENEFITS
- Cleric Spells 1st: pest form, 5th: summon entity, 6th: cursed metamorphosis
- Divine Font harm or heal
- Divine Sanctification may choose holy or unholy
- Divine Skill Nature
- Domains abomination, change, creation, nature
- Favored Weapon fangblade
